.obj
vojtech project
2018-04-05 21:54:07 +02:00
.gitignore
ignore
2019-01-14 18:46:21 +01:00
config.h
Turn off debugging by default
2019-01-14 18:54:56 +01:00
debug.c
A very nice macro
2019-01-14 18:54:27 +01:00
debug.h
Automatic newline
2019-02-10 10:12:51 +01:00
enum.h
started working on better heatmap
2019-01-14 18:47:00 +01:00
example.gif
Readme with a nice example
2019-02-10 13:59:02 +01:00
grid.c
more centralizing stuff
2019-01-14 18:46:19 +01:00
grid.h
more centralizing stuff
2019-01-14 18:46:19 +01:00
heatmap.c
force shoot in case of deadlock
2019-01-14 18:47:07 +01:00
heatmap.h
heatmap does not make a difference yet
2019-01-14 18:46:36 +01:00
input.c
different colors
2019-01-14 18:46:59 +01:00
input.h
controls work
2019-01-14 18:46:55 +01:00
main.c
use patterns for AI
2019-01-14 18:47:03 +01:00
main.h
different colors
2019-01-14 18:46:59 +01:00
Makefile
added SDL visualization
2019-01-14 18:46:50 +01:00
player.c
avoid placing ships too close to each other
2019-01-14 18:47:04 +01:00
player.h
init heatmap
2019-01-14 18:46:33 +01:00
random.c
dedicated function to obtain a random number
2019-01-14 18:46:18 +01:00
random.h
Bob Ross Move: queue method leads to nowhere, starting over again with heatmap
2019-01-14 18:46:31 +01:00
README.md
Readme with a nice example
2019-02-10 13:59:02 +01:00
screen.c
A little bit nicer colors
2019-02-10 10:14:05 +01:00
screen.h
force shoot in case of deadlock
2019-01-14 18:47:07 +01:00
ship.c
avoid placing ships too close to each other
2019-01-14 18:47:04 +01:00
ship.h
avoid placing ships too close to each other
2019-01-14 18:47:04 +01:00
shoot.c
Feature: Mark the ship as sunk in the player map, too
2019-02-10 10:13:40 +01:00
shoot.h
track isolated fields, but now it seems that we have a deadlock
2019-01-14 18:47:05 +01:00
struct.h
use patterns for AI
2019-01-14 18:47:03 +01:00