No description
  • C 93.2%
  • Makefile 6.8%
Find a file
Oliver Peter ca372e75f7 some lines
2018-07-21 16:10:27 +02:00
.obj Setting up Environment 2018-07-19 21:38:08 +02:00
.gitignore \n 2018-07-21 15:59:52 +02:00
config.h Alter Unit stats and write them to new game files 2018-07-21 15:31:51 +02:00
main.c Alter Unit stats and write them to new game files 2018-07-21 15:31:51 +02:00
Makefile no more debugging needed 2018-07-21 16:10:17 +02:00
README.md some lines 2018-07-21 16:10:27 +02:00
UNIREF.DAT Initial commit of the files we want to modify 2018-07-19 21:30:39 +02:00
UNIREF2.DAT Initial commit of the files we want to modify 2018-07-19 21:30:39 +02:00

X-COM TERROR FROM THE DEEP DEMO HACKER

Back in 1996 Microprose designed the X-COM TFTD Demo so hard that I never managed to successfully finish it. Here comes a little C program to correct the difficulty by reducing the opponents strength and increasing the stats of all player units.

A typical enemy unit looks like this:

07 Tasoth  Soldier
   accuracy: 027 ******
   health  : 125 **************************
   cuhealth: 125 **************************
   energy  : 090 *******************
   reaction: 060 *************
   cuenergy: 090 *******************
   tu      : 056 ************
   psi     : 002 *
   recharge: 035 ********
   armor stats: 010/010/010/010/005

Whereas a player unit has typically very weak stats:

01 Edward Smillie
   accuracy: 040 *********
   health  : 036 ********
   cuhealth: 036 ********
   energy  : 040 *********
   reaction: 042 *********
   cuenergy: 040 *********
   tu      : 055 ************
   psi     : 000 
   recharge: 018 ****
   armor stats: 012/008/008/005/002

Copy UNIREF_NEW.DAT to MISSDAT/UNIREF.DAT and UNIREF2_NEW.DAT to MISSDAT/UNIREF2.DAT.